I'm awfully fond of Jonathan Blow's (of Braid) theory on game design. I feel it rings pretty well with what I think. Don't have anything more to say on that right now though. I'm certain I'll revisit it in the future. For now, you should all take a look: http://www.gamasutra.com/php-bin/news_in...tory=16392
Also, Testing quotes:
He clarified, "I'm not saying [rewards are] bad, I'm saying you can divide them into two categories - some are like foods that are naturally beneficial and can increase your life, but some are like drugs."
Continued Blow, "As game designers, we don't know how to make food, so we resort to drugs all the time. It shows in the discontent at the state of games
-Radosh wanted food, but Halo 3 was just giving him cheap drugs."
If anyone chances upon this site (though I'm making serious posts right now, the site is not officially "open" and a lot of what I post, for example, this extra paragraph right here, are entirely for the purpose of testing certain graphical things (I wanted to see what text after a quote box would look like)) feel free to leave some comments and suggestions. I'd love to read them.